教程-Gumroad – Texture creation with Zbrush and Substance Designer Gumroad–TexturecreationwithZbrushandSubstanceDesigner Info: Sohereisalittle(actuallyprettybig)tutorialonhowtocreatetextureswithZBrushandSubstanceDesigner.Evenifyoudon’twanttouseSubstanceDesigner,thesameworkflowcanbeusedtocreatethealbedo/colortextureinPhotoshopandothermapsinQuixelorsomeothersoftware.Also,3DSMaxisnotrequired,youcanfollowalongwithany3Dsoftware. Inthetutorialwewillcover: *Howtosetupperfecttilingplanesosculptswillhavenoartifacts *Exploredifferentbrushesforbricks/rocksculpting *HowtousemyowncustomSDRockAlphaGeneratorsoyoucouldusethousandsofdifferentalphas *Sculptbricksandgroutwiththecustomalphasandbrushes *Seehowtotilebricks/subtoolsinZBrushwithouttheneedofexternal3Dsoftware *Howtoexport,dotheperfectHeightbakeandIDmask *CreateallofourothermapsinSubstanceDesigner *Explorewaystoexposeparameterssowecanactuallychangetheamountofsculptedgrout,bricksvariation,color,detailsetc *FinallydoourrenderinMarmosetandpost-processinPhotoshop SubstanceDesigner6orhigherrequired.