Solid Angle 3ds Max to Arnold 2.3.37 for 3ds Max-阿諾德渲染器 SolidAngle3dsMaxToArnold(簡寫為MAXtoA)阿諾德是一款高級的蒙特卡洛光線追蹤渲染器,專為長篇動畫和視覺效果的要求而編寫。更新支持3dsMax2019,MAXtoA使用Arnold5.1core。阿諾德最初與索尼影業聯合Imageworks開發,現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室,包括ILM,Framestore,MPC,TheMill和DigicPictures。阿諾德是主要的渲染器在多的電影,如MonsterHouse和CloudywithaChanceofMeatballstoPacificRimandGravity。可作為一個獨立的渲染器運行在Linux,Windows和MacOSX,或者作為Cinema4dr18,Maya,Softimage,Houdini和Katana插件。 ArnoldisanadvancedMonteCarloraytracingrendererbuiltforthedemandsoffeature-lengthanimationandvisualeffects.Originallyco-developedwithSonyPicturesImageworksandnowtheirmainrenderer,Arnoldisusedatover300studiosworldwideincludingILM,Framestore,MPC,TheMillandDigicPictures.ArnoldwastheprimaryrendererondozensoffilmsfromMonsterHouseandCloudywithaChanceofMeatballstoPacificRimandGravity. Features -Integrationwith3dsMaxshapes,cameras,lightsandshaders. -ImageBasedLightingsupport,includingastateoftheartphysicalsky. -3dsMaxActiveShadeinteractiverenderingallowsparameterchangestoberapidlypreviewedwithoutinterruptingyourwork. -SupportforAOVs&DeepEXRfiles. -DeferthecreationofgeometryatrendertimewiththeProceduralplaceholdernodes. -TexturableMeshlights. -3rdPartyArnoldshadersupport. -MAXtoACloudRenderingforstillsandanimations.UserscanjointheoptionalAutodesk‘RenderPilot’program,whichnowsupportsMAXtoA. Requirements&Platforms CompatiblewithMax2018 Windows7andlater CPUwithatleastSSE4.1 HomePage-https://www.solidangle.com/arnold/arnold-for-3dsmax/