V-Ray Next ADV v4.30.00 for 3ds Max 2013-2020 x64 GPU渲染器插件 ChaosGroupV-RayNext場景智能分析提供更快的光線跟蹤,更清晰的採樣和更準確的渲染。這意味著您可以通過自動執行過去佔用寶貴時間的步驟來更聰明地工作,而不是更難。V-Ray渲染器支持3dsMax2020。 V-Rayfor3dsMax是3dsMax的高級全局照明渲染器,是專業渲染引擎公司ChaosSoftware公司設計完成的擁有“光線跟蹤”和“全局照明”渲染器,用來代替Max原有的“線性掃瞄渲染器”。V-RayNext場景智能分析帶來更快的光線追蹤速度,噪點更少的採樣和更準確的渲染。這意味著您的工作更智能、更容易,自動處理將節省大量寶貴的時間。 Description: V-RayNextSceneIntelligencedeliversfasterraytracing,cleanersamplingandmoreaccuraterendering.Thatmeansyouworksmarter–notharder–byautomatingstepsthatusedtotakeupvaluabletime. KEYFEATURES: NEW—PowerfulSceneIntelligence Automaticallyanalyzesyourscenetooptimizerenderingsoyougetthebestqualityinlesstime. NEW—2XFASTERGPURENDERING FastnewGPUrenderingarchitecturewithsupportformoreofyourfavoritehigh-endproductionfeatures. NEW—NVIDIAAIDenoiser Instantlyremovenoisewhilerendering.BasedonAI-accelerateddenoisingtechnologybyNVIDIA. PowerfulGPU+CPUrendering V-RayGPUrendersonCPUsaswellasNVIDIAGPUs,totakefulladvantageofallavailablehardware. Highly-optimizedadaptiveraytracing Renderprofessional-quality,photorealisticimagesandanimationwithadaptiveraytracingtechnology. V-RayIPR Fullyinteractiveproductionrendering. V-RayDenoiser Automaticallyremovenoiseandcutrendertimesbyupto50%. ResumableRendering Stopyourrenderatanypointandpickupwhereyouleftoff. V-RAYNEXT,UPDATE3–V-RAYGPUWITHRTXSUPPORTNOWAVAILABLE DebugShading Easilyisolatetextures,materialsandgeometrytohelpdebuglargeshadingnetworksinV-RayIPRandV-RayGPUIPR. V-RayToonShader Quicklyaddcartoonandcel-shadingeffectstoyour3Dprojects. V-RayGPUSupportforalSurfacematerial Ageneral-purposeshaderwithlayeredSSSandglossyfresnelreflectionsonV-RayGPU. MemoryTracking Optimizeyourscenewiththenewmemoryusagereportfortexturesandobjects. ColorcorrectionsinViewportIPR ApplyV-RayFrameBuffercolorcorrectionsdirectlyintheViewportIPR. V-RayGPUSupportforVRayDistanceTex Fastersetupofyourscene'sshadersandrendereffectsbasedongeometrywithV-RayGPU. DustandScratchesLensEffect Simulatereal-worldcameralenseffectswithnewprocedurallygeneratedDustandScratches. SystemRequirements: OS:Windows8orhigher CPU:1stGenIntelCoreorcompatibleprocessorwithSSE4.2support(x64) Memory:8GBRAM Largercachememory,highermemorybandwidthandmorecoresarebetter. Space:700MBHardDiskSpace Compability: 3dsMaxDesign®2013and2020(64-bit) WhatsNew: Build4.30.00(V-RayNext,update3.0)19November2019: Newfeatures: -V-Ray:Addarendererparameter"options_useColorSpaceForBitmaps"thattellsallVRayHDRImapstodeterminethecolorspacefromthefilename; -V-RayGPU:AddsupportforRTcoresofNVIDIARTXcards; -V-RayGPU:Addsupportfordisabled"Memoryframebuffer"; -V-RayGPU:SupportforDeepEXRoutput; -V-RayCloud:AddtheChaosCloudclientappinstallertotheV-Rayfor3dsMaxinstaller; -VRayHDRI:Addasharpisotropictexturefilteringmethod; -VRayHDRI:AllowUVWcoordinatestobecontrolledthroughanothermap; -VRayHDRI:Adda"Filtermult"parametertocontroltheblurseparatelywhenmappingcoordinatesaretakenfromanothertexture; -VRayOSL:AddtheabilityfornormaltexturemapstobeapartofashadinggraphinOSLfor3dsMax; -VRayVolumeGrid:AddedsupportforVolumetricandMeshmoderenderingofthenewTexUVWPhoenixFDchannel; -vrsceneexporter:ExportmaterialIDsofmaterialsusedinVRayBlendMtl; Modifiedfeatures: -VRayLight:Improvedsamplingofdirectionallights; -V-Ray:AdaptivedomeVRayLightsupportforLightCachefromfile; -V-RayIPR:AddGIcontributiontotheIsolateSelectedobjectsinDebugShading; -V-Ray:Add"Animation"and"Still"presetsfortheLightcache; -V-Ray:ChangethedefaultvaluesoftheProgressiveimagesampler:Rendertime-0;Noisethreshold-0.01; -V-Ray:Multi-threadedexecutionofOpenEXRcompressionanddecompressiontoimproveperformance; -V-Ray:UpdateEmbreetov3.2.0; -V-Ray:UpdateOpenEXRtov2.3.0; -V-Ray:RenderRaytracematerialasblacktomitigateproblemswithit; -V-RayGPU:Implementpre-multipliedLightcachethatenablesoptimizationofshadingcalculationsonsomescenes; -V-RayGPU:Implementdebugshadingforselectedsub-materials; -V-RayGPU:Improveduser-definedshaders(GLSL,MDLetc.)compilation; -V-RayGPU:Optimizemeshtransferstomultipledevices; -V-RayCloud/V-RayStandalone:OptimizerenderingofMulti/Sub-Objectmaterial; -VRayALSurfaceMtl:Implementbumpshadowing; -VRayALSurfaceMtl:SSSisnotcomputedformaterialsseenthroughglossyrefraction; -VRayStochasticFlakesMtl:Stochasticflakesarenotvisiblethroughglossyrefraction; -VRayCompTex:Add"Mixamount"optiontocontroltexmapmixratios; -VRayDiffuseFilter/VRayReflectionFilter/VRayRefractionFilter:Removethe"colormapping"option; -VRayExtraTex:AddanoptiontodisablelossyDWAA/DWABcompressionforarenderelement; -VRayMtl:Rearrangethetexmapslots; -VRayOSL:Addtooltipsontexmapbuttons,spinnersandcomboboxesforshadertweaks; -VRayOSL:ShowshaderdescriptionandhelpURLbuttonifeitherispresent; -VRayProxy:Improveerrorslogging; -VRaySamplerInfo:Therenderelementshouldalwaysbesavedwithlosslesscompression; -VRayVolumeGrid:SpeeduploadingofVDBcachesbyreadingtheirmin-maxchannelrangesfrommetadatainsteadofcalculatingthem; -VRayVolumeGrid:EqualizeUVWcoordinatesofPhoenixIsosurfaceswiththoseofthecorrespondingMeshes; -VFB:Add"Saveinimage"optiontoOCIOcolorcorrections,tosavethecorrectedimage; -VFB:AddslidersforLenseffects'"Intensity"and"Threshold"parameters; -VFB:EnablesettingoftherenderregionviaMAXScriptoutsidethedefaultresolutionbeforerendering; -VFB:Readthesavedwindowpositiononlyfortheinitialrenderandusethelastvalidpositionafterwards; -VFB:UIimprovementsfortheVFBLensEffectspanel; -V-Raysceneconverter:ConvertRaytracemapstoVRayColor; Bugfixes: -V-Ray:Artifactsandflickeringwith"Hashmap"Lightcacheincertainsituations; -V-Ray:ArtifactswhenusingAdaptivedomelightandVRayFurwithVRayMtlonit; -V-Ray:ArtifactswithAdaptivedomeandVRayToon; -V-Ray/V-RayGPU:ArtifactswithAdaptivedomelightwith"affectreflections"disabled; -V-Ray:CrashinsceneswithmesheswithPointCachemodifierthatareusedinForestProinanimatedmode; -V-Ray:BrightspotsinVRayGlobalIlluminationrenderelementwithFalloffmapinShadow/Lightmode; -V-Ray:Compositingresultsdon'tmatchwithmattereflectionsif"Consistentlightingelements"isenabled; -V-Ray:Lightingelementsarenotpropagatedthroughrefractionswith"Consistentlightingelements"enabled; -V-Ray:Matteobjectsarepresentinthealphachannelwhenrenderedthroughrefractiveobjects; -V-Ray:Memorytracking"GI"tagreplaces"Misc."whenrenderingwithGlobalillumination; -V-Ray:PhysicalMaterialwithblackreflectionshasdarkoutlines; -V-Ray:TheUImenusareactiveduringrenderingin3dsMax2020; -V-Ray:UnhandledexceptionwhenhavingaPFSourcewithMappingObjectoperator; -V-Ray:Usingcameraclippingplanesmakesthedomelightinvisible; -V-Ray:VRayEdgesTexalwaysdrawshiddenedgeswhenusedasdisplacementtexture; -V-Ray:Wrong3dsMaxRenderoutputJPEGimagewithTestresolution; -VRayProxy:WrongdefocusAmountdenoiseelementonproxyobjectsleadingtoartifactswhendenoising; -VFB:WrongresolutionwhenrenderingasequencewithTestresolutionandDR; -V-RayIPR:CrashwhenaddingmaterialswithVRayHDRItoamateriallibrary; -V-RayIPR:CrashwhilescrubbingthetimelinewithVRayLightMtlinthescene; -V-RayIPR:CrashwithVRayOSLshadinggraphandVRayLightMtlwithDirectilluminationon; -V-RayIPR:CrashwithVRaySkytexmapandHairandFur; -V-RayIPR:DebugShading'sIsolateSelectedmodedoesn'tworkcorrectlyforobjectswithopacity; -V-RayIPR:LoopsonbuildingLightcacheinascenewithVRayDistanceTexandForestPro; -V-RayIPR:StartingproductionrenderingduringViewportIPRcausesendlessLightcachephase; -V-RayIPR:UnhandledexceptionwithaFreeLightandVRayLightMtlwithDirectIllumination; -V-RayGPU:ArtifactswhenusingMetalnesswithGlossyFresnel; -V-RayGPU:ArtifactswithAdaptivedomewhenobjectsareexcludedfromshadowcastinginthelight; -V-RayGPU:ArtifactswithVRayALSurfaceMtlandAdaptivelightsv2; -V-RayGPU:BoundingBoxartifactswhenrenderingaVRayVolumeGrid; -V-RayGPU:Crashwithhiddenfacesonsubdividedgeometry; -V-RayGPU:Crashduringrenderwithvolumetrics; -V-RayGPU:CrashonstopduringLightcachephase; -V-RayGPU:Crashwhencancellingtherenderforscenewithlightsinclude/excludelists; -V-RayGPU:CrashwhenusingVRayClipperonanobjectwithmaterialcontainingVRayCurvaturemap; -V-RayGPU:defocusAmountdenoiseelementisnotgeneratedwithastandardcameras; -V-RayGPU:Gaussianimagefilterdoesn'tmatchtheCPUone; -V-RayGPU:HiddenedgesofVRayEdgesTexisalwaysonwithVRayProxy; -V-RayGPU:HiddenfacesarebeingrenderedduringLightcachepreview,creatingwronglighting; -V-RayGPU:IPRwithmultipleGPUsproducesCUDA_ERROR_INVALID_HANDLEonstop; -V-RayGPU:Lightcachedoesn'tworkwithDOFandperspectivecamera; -V-RayGPU:Nestedrefractivevolumesarerenderedwrong; -V-RayGPU:NoisierresultswithAdaptivelightscomparedtoLighttree; -V-RayGPU:NVLinkGPUallocationsonlydoneforDynamicgeometry; -V-RayGPU:Optimizeddistanceestimationforgeometryheavyscenes; -V-RayGPU:Randomcrashwithtiledbitmaps; -V-RayGPU:RefractionsarerendereddarkersinceV-RayNext,Update2; -V-RayGPU:UnhandledexceptionwhenbakingtextureofameshwithdegenerateUVs; -V-RayGPU:VRayVolumeGridsarenotrenderedcorrectlyinVRayNormalsrenderelement; -V-RayCloud/V-RayStandalone:Extremelyslowlightcacheforsceneswithdisplacementtexmaps; -V-RayCloud/V-RayStandalone:Mattereflectionsarenotrendered; -VRayALSurfaceMtl:ArtifactsaroundgeometriesintersectionsandSSSdensityscalecloseto0; -VRayClipper:Holesintheclippedgeometrywhenrenderingwithmotionblurandtheclippingmeshhasanimatedskinmodifier; -VRayDisplacementMod:Crackswith3DDisplacementandKeepcontinuity; -VRayDisplacementMod:Memoryleakwith2Ddisplacement; -VRayDisplacementMod:TangentVectordisplacementmodeclampsthetexture'sXandYbetween0and1regardlessoftheTexmapmin/maxvalues; -VRayGLSL:Functionvr_textureSizereturns(0,0)always; -VRayHairFarmMod:DuplicatedIDsinVRayCryptomatteelementwithmorethanoneHairGeneratemodifier; -VRayHairNextMtl:ArtifactsinrawrenderelementswithConsistentlightingelements; -VRayHairNextMtl:Diffusecomponentshouldgoinit'srespectiverenderelements; -VRayHairNextMtl:ShadedataisstoredinVRayGlobalIlluminationwhenConsistentlightingelementsison; -VRayLight:DifferentspecularreflectionswhenrenderingdirectionaldisclightwithV-RayCloud/V-RayStandalone; -VRayOCIO:ErrorinV-Raymessageswhencreatingnewinstance; -VRayOCIO:Noscrollbarinthemapcolorspaceselector; -VRayOrnatrixMod:SomeVRayOrnatrixModhairshavewrongvelocitydatawith"dynamictessellation"; -VRayOSL:BrokenOSObytecodeexportofashaderviaMAXScript; -VRayOSL:Bucketartifactswithuserattributes; -VRayOSL:Crashinmicrofacet("ggx")whenroughnessisgreaterthan0.0; -VRayOSL:Crashwhendetachandreattachasub-texmaps; -VRayOSL:CustomshaderscannotaccessuserattributeswithV-RayCloud/V-RayStandalone; -VRayOSL:OSLstringmapperwidgetsshouldbedisplayedasdropdownchoices; -VRayOSL:Tooltipsforcomboboxesandextratexturebuttonscanbecometoowide; -VRayOSL:Tweak'smin/maxmetadatainhibitschangingparametervalues; -VRayOSL:WrongchannelindexreadfromtheUVattribute; -VRayOverrideMtl:VignettingalongconcaveedgeswithLightcacheandmanylights; -VRayPluginNode:CrashwhenrenderingwithTexSurfaceLuminance; -VRayProxy:Face/MaterialIDsareoffsetwithonewhenloadingAlembicfiles; -VRayScannedMtl:Crashwhenloadingascenewhilethecompactmaterialeditoropen; -VRayScannedMtl:DifferenceintheVRayBumpNormalsrenderelementwhenrenderingwithVRayBumpMtl; -VRaySwitchMtl:Crashwithundefinedsub-materialwhendisplacementmapisusedinanothersub-material; -VRayToonMtl:Tooneffectmissingonnon-excludedgeometrywhentheexcludedobjectishidden; -VRayVolumeGrid:DisplacementscaleinIsosurfacemodeisnotthesameasinMeshmode; -VRayVolumeGrid:EmptygridsfilledwithdensityusingtheopacitycurverenderwithdifferentdensityinV-RayCloud/V-RayStandalone; -VRayVolumeGrid:Meshmodewitha2DscalarDisplacementmaprenderswithartifacts; -VRayZDepth:RefractiveobjectsarewhiteregardlessoftheAffectchannelsvaluewithV-RayGPU; -VFB:CertainintegerrenderelementsarenotdisplayedwhenloadingEXRfiles; -VFB:CrashwhenchangingOCIOsettings(Viewtransform,Inputcolorspace)duringViewportIPR; -VFB:HistorydetailscommentisdrawnoverthepreviousoneifchangedviaMAXScript; -VFB:ThescrollbarintheColorCorrectionswindowhidessomeofthetext; -VFB:UIisnotresponsivewithICCcolorcorrectionduringIPRwithV-RayGPU; -V-RayToolbar:MAXScripterrorinvrutils.mswhentryingtocreateaphysicalcamerafromacameraviewwithouttarget; -.vrsceneexporter:AnimatedFOVonstandardcamerasisnotexportedcorrectly; -.vrsceneexporter:CrashwhenexportingForestPromultipleinstanceswiththesameSurfacewithBoundarycheckingsettoEdge; -.vrsceneexporter:DisabledVRayVolumeGridsinVolumetricmodearestillexported; -.vrsceneexporter:ForestProobjectwithVRayDisplacementModisnotexportedto.vrscenefile; -.vrsceneexporter:Negativedisplacementthroughtexturesisnotexportedproperly; -.vrsceneexporter:OSLtexmapsareflippedwithV-RayCloud/V-RayStandalone; -.vrsceneexporter:RandomvelocitydataisexportedforForestProinstanceswhencameraisspecified; -.vrsceneexporter:SomeVRayMDLassetpathsarenotexported; -.vrsceneexporter:SupportforanimatedvisibilityrangeofVRayAerialPerspective; -.vrsceneexporter:TheVRayVolumeGrid's"lightsmultself","gridreduct"and"mbgrid"parametersarenotexportedto*.vrscene; -.vrsceneexporter:VFBColorCorrectionsareexportedevenwhendisabled; -.vrsceneexporter:WrongUVWsinsceneswithOSL; -Installer:VRAY4_FOR_3DSMAXXXXX_PLUGINSenvironmentvariableshouldbemodifiedinsteadofoverridden; Homepage https://www.chaosgroup.com/