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    | 商品编号: | 
    DVD10502 | 
     
  
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    | 商品名稱: | 
    Allegorithmic Substance Painter 2018.3.0.2570 Win | 
   
  
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    | 碟片數量: | 
    1片 | 
   
  
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    | 銷售價格: | 
    100 | 
   
  
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    | 瀏覽次數: | 
    10217 | 
   
  
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            | Allegorithmic Substance Painter 2018.3.0.2570 Win | 
           
          
            Substance Painter 是一個全新的次時代紋理貼圖繪製軟件,讓你可更符合現今遊戲中的貼圖製作更加容易。 
 
Particle Painting粒子繪製 
● 在你的物件上撒水、丟土甚至是火,並且即時的看著其逼真的風化效果。粒子筆刷使用真實的物理模擬,用一種擬真的方法來為你的模型加上磨損與撕裂效果。 
 
Material Painting 材質繪製 
● 一次繪出所有的材質,同時幾秒內便可為你的貼圖加入精巧的細節。 
 
Allegorithmic Substance Painter Win 
 
Info: 
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. 
 
Added: 
 
New overall style (icons, color, behavior) 
New default layout 
[Tablet] User experience enhancement while painting 
[Main menu] Sort native items in views and toolbars first 
[Main menu] Move quick mask actions in viewport section 
[Main menu] Move right-click actions into viewport section 
[Main menu] Rename “View” menu as “Window” 
[Quick menu] New tool properties by right click in viewport 
[Dock widget] New dock toolbar for quick reduce/recall 
[Display settings] Camera and viewer settings window merged 
[Layer stack] Contextual right click menu 
[Layer stack] Drag and drop to move any effect within the same layer 
[Toolbar] Reorganization of toolbar and new contextual toolbar 
[Tools toolbar] Split clone tool into two separate tools 
[Tools properties] Lighter background grayscale value in the preview 
[Tools properties] Organization in tabs (fill and tools) 
[Tool] Painting result matches the stencil 
[Viewport] New cursor for fill layer 
[Viewport] Smoother navigation and painting (higher frame rate) 
[Viewport] Material/Channel/Map selection combobox in viewport 
[Viewport] Reduce flickering while rotating (shadow on) 
[Shelf] Display materials by default when opening Painter 
[Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster) 
[Shelf] Reorganize materials folders to fit Substance Source structure 
[Shelf] Drag and drop materials directly on the mesh in the viewport 
[Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley) 
[Shelf] New 3D Linear Gradient mask generator using mesh position 
[Shelf] Updated base Noises to support non square expansion 
[Shelf] Added new template and export preset for Lens Studio (Snap application) 
[Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details) 
[Shelf] New sample project “TilingMaterial” to create seamless tiling materials 
[Shelf] New brush presets (Calligraphy, Wet, Hatching and so on) 
[Sliders] New sliders and grayscale/color bars style and behavior 
[Bakers] Allow use of full scene bounding box to compute the position map 
[Shader] Remove height force parameter from the default shader parameters 
[Engine] Substance engine updated 
[Engine] No or less discontinuities across UV chunks 
[Plugins] Import materials downloaded from Substance Source more quickly 
[Plugins] Update all plugins to match new overall style 
[Preferences] Preview background color changes automatically 
[Clean] Reduced risk of project corruption 
[Open] Opening project time improvement 
[New project] New project – mesh update time improvement 
[Save] Saving Project time improvement 
[Log] License type reported in log 
[TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps” 
Rename “Additional maps” as “Mesh maps” 
 
Fixed: 
 
[Viewport] Bad performances with meshes containing a lot of sub-objects 
[Tools properties] Channel disabled when dragging and dropping an image into the material slot 
[Tools properties] Brush preview is broken with smudge and clone tools 
[Texture set] Channels order is wrong when using templates 
[Shelf] Missing icon for Grayscale Conversion generator 
[Shelf] Sign Circle Number alpha is broken (missing font) 
Incorrect detection of integrated GPUs at launch 
[Crash] Drag-and-droping an imported ressource named with a # character 
[Engine] Vram detection issue on integrated GPU 
[Engine] Fixed numerous crashes in Substance Engine Linker 
[Engine] Square artefacts when changing resolution 
[Post Effects] Interface resize is slow when post effects are on 
[Bakers] Scene unit is not correctly respected for Ray Distance values 
[Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value 
[Bakers] Match by name ignores some meshes with specific names 
[Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image 
[Bakers] ID Baking fails with binary FBX meshes from Blender 
[Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss 
[Linux] Only one CPU thread is used when baking 
[MacOS] Crash with brush cursor moving over the viewport 
Known Issues: 
 
Computation freeze on AMD VEGA GPUs 
Distorsion post process not taken into account while exporting in IRay (alpha) 
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