Solid Angle Houdini to Arnold 4.0.0簡寫為HtoA,Arnold是一款高級跨平台逼真照片級阿諾德渲染器插件。由Solid Angle開發,已有知名電影電視和動畫公司在使用,包括索尼圖形圖像運作Sony Pictures Imageworks。作為一個照片般逼真的,基於物理的光線追蹤,替代傳統的掃瞄線的渲染軟件的CG動畫。HtoA阿諾德渲染器提供了一個嚴格而專業橋接胡迪尼的標準接口,同樣也支持瑪雅或Softimage或Cinema 4d。它還使光滑照明工作流之間的胡迪尼和其他DCC應用程序,因為安裝可以導出和共享。
SolidAngle Houdini To Arnold v4.2.0 for Houdini 17.x Win/Mac/Lnx
Info:
Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Features
• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
• Atmospheric and background effects.
• Volume rendering with support for OpenVDB and particles.
• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
• Procedurals, with sample Alembic and mandelbulb implementations.
• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
• Geometry attributes translation as user data.
• Optional Arnold properties for objects and cameras.
• Render to AOVs, in single or separate files.
• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
• Instancing.
• Multi-camera renders.
• DeepEXR support.
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