阿諾德插件SSolid Angle Maya to Arnold v2.0.0.1 (簡稱SolidAngle MtoA v2.0.0.1)提供了一個阿諾德渲染器與標準Maya界面橋樑。ArnoldRender阿諾德渲染器是著名的逼真渲染系統”無偏蒙特卡羅光能傳遞”,目前所使用的有索尼,Glassworks,Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among等,為廣告、動畫系列電影怪物´s房子,《貝奧武夫》、《愛麗絲夢遊仙境》,2012 o Lluvia de西班牙等等。
SolidAngle Maya to Arnold 3.3.0 Maya 2017 – 19 Win
Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
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