|
商品编号: |
xdvd0724d |
|
商品名稱: |
Digital Tutors Creating Low Resolution Environments in Maya 2011 and Photoshop Project 英文版 DVD |
|
碟片數量: |
1片 |
|
銷售價格: |
200 |
|
瀏覽次數: |
23244 |
|
【轉載TXT文檔】 |
|
Digital Tutors Creating Low Resolution Environments in Maya 2011 and Photoshop Project 英文版 DVD |
In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work.
Contents:
1. Introduction and Project Overview 2. Building the main geometry 3. Adding the recovery rooms 4. Modeling the roof 5. Extracting the recovery area 6. Building the doorway and doors 7. Modeling the pod base 8. Building the main pod geometry 9. Adding the pod windows 10. Adding final detail to the pod 11. Building the pod framework 12. Finishing the pod framework 13. Completing the pod section 14. Building benches and beds 15. Modeling final details 16. Creating a UV layout for the floor 17. Laying out UVs for the walls and windows 18. Creating a UV layout for the recovery area 19. Creating UVs for the roof 20. Creating a UV layout for the pod base 21. Laying out UVs for the pod frame 22. Creating UVs for the pod 23. Beginning the floor texture map 24. Adding markings to the floor 25. Creating a texture for the walls 26. Building a texture for the recovery area 27. Texturing the windows and adding detail to the pipes 28. Creating a texture for the roof 29. Texturing the base of the pods 30. Texturing the pod frame 31. Adding texture to the pod window 32. Texturing the pod 33. Applying textures and adding final detail
|
|
|