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商品编号: |
xdvd1066d-2 |
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商品名稱: |
MAYA2011 動畫原理教程 Principles of Animation in Maya 2011 英文版 DVD |
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碟片數量: |
2片 |
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銷售價格: |
400 |
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瀏覽次數: |
23242 |
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【轉載TXT文檔】 |
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MAYA2011 動畫原理教程 Principles of Animation in Maya 2011 英文版 DVD |
課程大綱(23課) 在本課程中,我們將會引導你通過12動畫原理在瑪雅為什麼我的角色的動作看起來很不自然,並無吸引力?我怎麼能吸引觀眾的動畫嗎?在我的角色是什麼,那就是失踪的動作,將使其具有說服力和娛樂嗎?這些為數不多的問題,就會通過培訓,所有的這些基本規則的animation.1。介紹和項目Overview3。時間和間距為Readability5。我們到Animation7開始。 Action9筆直。 Action11跟進和重迭。 Action13去除混淆的中學。擠壓和拉伸Gestures15為強。電弧的路徑更正Action17。在Realism19輕鬆了。要建立一個Action21預期。另一個例子Appeal23增加。固體繪圖深度2。時間和間距為Weight4。時間和間距為Contrast6。我們到Animation8結束。橋和直走到Action10。 Overlapping12病例,取景用下列各項。為Volume14擠壓和拉伸。增加能量和Exaggeration16。檢查Arcs18微妙。在緩解了Holds20動人。 Personality22呼籲。理解的概念的 Lesson Outline (23 lessons)In this course, we will guide you through the 12 Principles of Animation in Maya.Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character's movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.1. Introduction and Project Overview3. Timing and Spacing for Readability5. Beginning Our Pose to Pose Animation7. Straight Ahead Action9. Follow Through and Overlapping Action11. Removing the Confusion of Secondary Action13. Squash and Stretch for Stronger Gestures15. Arcs for Correcting a Path of Action17. Ease In and Ease Out for Realism19. Anticipation for Building Up an Action21. Another Example of Adding Appeal23. Solid Drawing for Depth 2. Timing and Spacing for Weight4. Timing and Spacing for Contrast6. Concluding Our Pose to Pose Animation8. Bridging Pose to Pose and Straight Ahead Action10. Keyframing Follow-through and Overlapping12. Squash and Stretch for Volume14. Adding Energy with Exaggeration16. Checking for Subtle Arcs18. Ease In and Ease Out and Moving Holds20. Appeal for Personality22. Understanding the Concept of Staging
1. Introduction and Project Overview
3. Beginning the Walk Cycle
5. Adding the Down Position
7. Refining the upper body and feet
9. Animating the subtle rotations of the feet
11. Adding weight to the hips
13. Working on the chest
15. Correcting the motion of the upper arm
17. The Follow-through and Overlapping Action of the elbows
19. Finalizing the wrists
21. Finalizing the Walk Cycle
23. Utilizing Animation Layers to add more life to the Walk Cycle
2. Setting up the scene
4. Finishing the Contact Positions
6. Completing the extremes of the walk
8. Balancing the character in the front view
10. Animating a toe flap for fluidity
12. Animating the rotations of the upper body
14. Animating the head
16. Wrapping up the movement of the upper arms
18. Adding Follow-through to the wrists
20. Refining shoulder movement
22. Translating a Walk Cycle Forward
24. Smoothing the character via a Custom Attribute
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