Rigging a 2D Character in Unity Using IK Duration1h57mProjectFilesIncludedMP4  Rigginga2DCharacterinUnityUsingIK Info: Unityhaveenhancedtheir2Dcomponentswithboneanimationforsprites,includingtheuseofinversekinematicsrigs.Togetyourcharacterstohavesometractionwithintheirenvironment,youneedtoknowhowtosetupcharacterssotheycanbecontrolledbyobjectsoutsidetheirhierarchy.Inthiscourse,Rigginga2DCharacterinUnityUsingIK,youwillgaintheabilitytosetupacharactersothatit’sfeetnevermissthegroundwhenbeingcontrolledbyaplayer.First,youwilllearnhowtoassemblea2Dcharacterfromsprites,andsetupthosespritestobecontrolledbynones.Next,youwilldiscoverhowtointegrateparticlesystemswithsprites.Finally,youwillexplorehowtocreateahandfulofsmallriggingcomponentsofyourowntodriveobjectsoutsidethecharacter’shierarchy,andkeyframea2dcharacterwalkcyclethatdynamicallyadaptsitsfootstepstoundulatingterrain.Whenyou’refinishedwiththiscourse,youwillhavetheskillsandknowledgeneededtoadapttheseconceptstocreatinga2DInversekinematicsrigofyourown.Softwarerequired:Unity.