Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18-R20 Win/Mac-C4D阿諾德渲染器插件 阿諾德是一款高級的蒙特卡洛光線追蹤渲染器,專為長篇動畫和視覺效果的要求而編寫。最初與索尼影業聯合Imageworks開發,現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室,包括ILM,Framestore,MPC,TheMill和DigicPictures。阿諾德是主要的渲染器在多的電影。可作為一個獨立的渲染器運行在Linux,Windows和MacOSX,或者作為Cinema4dr19,Maya,Softimage,Houdini和Katana插件。 SolidAngleCinema4DToArnoldv2.5.0forCinema4DR18-R20Win/Mac Info: ArnoldisanadvancedMonteCarloraytracingrendererbuiltforthedemandsoffeature-lengthanimationandvisualeffects.Originallyco-developedwithSonyPicturesImageworksandnowtheirmainrenderer,Arnoldisusedatover300studiosworldwideincludingILM,Framestore,MPC,TheMillandDigicPictures.ArnoldwastheprimaryrendererondozensoffilmsfromMonsterHouseandCloudywithaChanceofMeatballstoPacificRimandGravity.ItisavailableasastandalonerendereronLinux,WindowsandMacOSX,andisaccessiblethroughplug-insforMaya,Softimage,HoudiniandKatana. Features: SeamlessintegrationwithC4D:objects(instances,cloners,deformers,generators),MoGraphgeometry,hairandsplines. SupportforbothnativeparticlesandThinkingParticles. Thefastestinteractiverendering(IPR)ofallArnoldplugins,allowsparameterchangestoberapidlypreviewedwithoutinterruptingyourwork. ArnoldShadingNetworkEditor,anode-basedmaterialeditor. Acomprehensivelistofshadersandutilities,includingvertexmapsandper-facematerials. VolumerenderingwithOpenVDB. Deferred,rendertimegenerationofgeometrywiththeArnoldproceduralnode. Nativelinearworkflow. TeamRender,includingsingle-framedistributedrendering. SupportforthirdpartypluginslikeX-ParticlesandTurbulenceFD.