Solid Angle Maya to Arnold 3.2.0 for Maya 2017-2019 x64-Maya阿諾德渲染器插件 SolidAngleMayaToArnold(MtoA)是一款Maya阿諾德渲染器插件,提供了一個阿諾德渲染器與標準Maya界面橋樑,更新支持Maya2019。 ArnoldRender阿諾德渲染器是著名的逼真渲染系統”無偏蒙特卡羅光能傳遞”,支持Win,Mac與Linux系統,插件語言:英語(無中文漢化),目前所使用的有索尼,Glassworks,Sega,Framestore,DigitalDomain,TheMill,Psyop,Ubisoft,Zinkia,Kandor,737shakeramong等,為廣告、動畫系列電影怪物´s房子,《貝奧武夫》、《愛麗絲夢遊仙境》,2012oLluviade西班牙等等。 主要特性: 無縫集成與Maya形狀、相機、燈光和陰影 基於圖像的照明支持,包括一個先進的物理天空 交互式渲染(IPR)允許快速預覽參數變化而不中斷你的工作 支持與Maya流體體積渲染 支持Maya的頭髮和nHair的 支持粒子和nParticles,包括粒子實例 推遲的創建幾何在呈現時的替身佔位符節點 生產力的提高:覆蓋集,抵抗鋶,影子捕手,流逝,UDIM風格紋理,和任意primvar數據 通過插件擴展(Golaem,FumeFXforMaya,Yeti,Shave&Haircut) XGen集成 Texturable幾何燈 深度EXR 曲線渲染 SolidAngleMayatoArnold3.2.0forMaya2017-2019|  SolidAnglehasreleasedversion3.2.0ofArnoldforMaya(orMtoA).Thisplug-insprovidesabridgetotheArnoldrendererfromwithinMaya'sstandardinterface.MtoAisnowshippingwiththeArnold5.3.0.0core. 3.2.0-ReleaseDateMarch20,2019 MtoA3.2.0isamajorfeaturerelease,whichisbinarycompatiblewith3.1.*versions. Itincludesthefollowingimprovements: GPURendering(BETA): YoucannowswitchbetweenCPUandGPUrenderdevicesinteractivelyandexpectvisuallysimilarresults.NVIDIAGPUsfromTuringtoMaxwellarchitecturesaresupported,andArnoldwilltakeadvantageofmultipleGPUs,NVLinkandNVIDIARTXhardwareacceleratedraytracingifavailable.NotethatduetobetastatusofGPUrendering,anumberoffeaturesaremissing,performanceisnotfinal,anduseinproductionisnotadvised.Weplantograduallyimprovethisinsubsequentreleasesandwouldappreciateyourfeedback. ImprovedSampling: -Improvedadaptivesampling:Adaptivesamplingisnowmuchmoreeffectiveandpredictablethanbefore. -Improvedskydomesampling:Skydomelight'ssamplinghasbeenimproved,inparticularindarkerareas.NotethatexistingsceneswhichwereadjustedwithpreviousversionsofArnoldwillnowneedtolowerdowntheamountlightsamplesforanequivalentresult. -Fastersamplegeneration:SceneswithahighnumberofAAandlightsamplescouldtakeaverylongtimetostartrendering.Thisisnowmuchfaster(someusecaseswentfrom11minutestoafractionofasecond,beforetherenderstarts). ImprovedShading: -Microfacetmultiplescattering:TheGGXmicrofacetBSDFusedinthestandard_surfaceshaderhasbeenimprovedtoaccountformultiplescatteringbetweenthemicrofacets,whichismorephysicallycorrectandreducesenergylossonreflection,especiallyathigherroughnesssettings.Thereflectionfromroughmetalsinparticularwillbesignificantlybrighterandmoresaturatedasaresult. -ImprovedrandomwalkSSS:Anewrandomwalk_v2SSSmodehasbeenaddedthatscattersmoreaccuratelyanddeeplythroughhighly-transparent/optically-thinobjects,whichproducesSSSwithmoresaturatedcolorsaroundfinesurfacedetailandheavilybacklitregionsofanobject -Smartopaque:Whenusingbuiltinshaders,arnoldwillnowautomaticallysettheopaqueparameterintheshapes.Settingtransparencyonlyintheshaderswillnowbeenough(exceptionsarecurves/pointsusingmin_pixel_width).Customshaderscansupportthisfeaturebysettingmetadatasopacity_termandtransparency_termintheshaders. -Improvedbumpandnormal_mapping:bumpandnormalmappingnowcorrectfornon-physicalshadingnormals(eg.extremevalues)whilepreservingdetail. -AnisotropycontrolsforcoatinaiStandardSurface -Supportfornegative"TransmissionExtraRoughness"inaiStandardSurface -NewaiUvProjectionshaderallowstodospherical/cubic/etc..projectionsonasurface -ExposingArnoldshadersaiCameraProjection,aiRampRgb,aiRampFloat,aiRgbaToFloat VisibleLights: -AreaLightsandpointlightscannowbemadevisibletocameraandtransmissionraysbyincreasingparameterscameraandtransmission StandIns&gpuCacheworkflowimprovements: -NewUIforshaderassignmentsandoverridesusingarnoldoperators:AnewUIinStandinsandgpuCacheallowstointrospectnodes,assignshaderstospecificelements,overrideparameters,etc…inauserfriendlyway.ItwillallowtocreateandeditoperatorsattachedtotheStandin,thatwillthereforebeportableacrossscenereferences. -Standinscannowloadalembicfiles -Showselecteditemintheviewport:WhileintrospectingaStandincontents,selectingitemswillhighlightthemintheviewport.PickingintheArnoldRenderViewwillalsoselectthecorrespondingitem. -NewworkflowforStandin'sproxygeometriesintheviewport:AnewparameterignoreGroupNodeswillskipallthenodesbelowtheStandinhierarchyforrendering.ThedesiredproxygeometriesjustneedtobeparentedtotheStandin,andtheywillonlyappearintheviewportwhenthisparameterisenabled. -SubivisioncreasessupportedinAlembic ExportShadingtreesasMaterialXfiles: -NewmenuExportSelectiontoMaterialXallowstoexporttheselectedshadingtreestoamaterialxdocument.It'salsopossibletoappendseverallookstoasinglemtlxfileandthentoswitchbetweenbothinthematerialxoperator.Geometrie'sproperties(subdivisionsettings,etc…)canalsobebakedtothefile. Operators: -AddedoptiontoExport/Importoperatorgraphs:NewmenuExportOperatorGraphallowstoexportanoperatorgraphtoa.assfile(eithertheselectionorthescene'sgraph).It'sthenpossibletoimportitbacktoMaya,oreventoanotherDCC. -Newinclude_graphoperator:Includesanoperatorgraphthatwaspreviouslyexportedto.ass Other: -ImprovedworkflowformotionvectorsAOV:newattributeInstantaneousShutterinthemotionblursettingsallowstogetcorrectmotionvectorsAOVwhilerenderingastillimage.TheshutterrangewillnowbetakenintoaccountintheAOV. -Faster.assfilewriting:Writingto.ass,especiallyoverWindowsnetworks,canbedramaticallyfaster(upto51xreported) -FasterOSLUDIMtexturereads:ReadingUDIMtexturesinOSLisnowmuchfaster(upto10xreported) -DisabledSwatchrenderingbydefault,toavoidnon-necessaryexcessiveslowdowns -Exposing"autobumpvisibility"inmeshestosolveartefactsforobjectsappearingthroughsharpreflections/refractions. -UpdatedtoOIIO2.1.0 Bugfixes: -Fixesontriplanarusedfordisplacement -AdaptivesamplingwasbeingresettoOFFduringIPRupdates -InteractivityoptimizationswhenIPRisstopped -Texturerepeatwasn'tworkingwithcustomuvsets IncompatibleChanges: -Defaultspecular_roughnessinaiStandardSurfaceisnow0.2.Existingscenesthathadleftthisparametertoitsdefaultvaluemightnowlookdifferent. -Changesinskydomesamplingrequiretolowerdowntheskydomesamplesonexistingscenesforanequivalentresultandrendertimes.Forthesamesettingsasbefore,theresultwillbelessnoisybutupto30%longer. -RemovedsupportforNVIDIAKeplerGPUs -SpecularAOV:ThesheencomponenthasbeenremovedfromthespecularAOVs -RemovedSSSoncurves AboutSolidAngleMayatoArnold.Arnoldisthehigh-qualityrenderingengineinMaya.RealisticrenderingiseasierthaneverwiththisbruteforceMonteCarloraytracer.Physically-basedrenderinginArnoldaccuratelysimulateslightintherealworld,butallowsbreakingphysicallawstoachieveartisticstyles. Arnoldisoneoftheleadingrenderpluginsintheworldof3Dgraphics.Therealismthatitdelivers,addedtothesimplicityofitsinterface,iswhatmadeSolidAngle’smasterpiecesopopular. AboutAutodesk.Autodeskhelpspeopleimagine,designandcreateabetterworld.Everyone—fromdesignprofessionals,engineersandarchitectstodigitalartists,studentsandhobbyists—usesAutodesksoftwaretounlocktheircreativityandsolveimportantchallenges. Product:SolidAngleMayatoArnold Version:3.2.0 SupportedArchitectures:x64 WebsiteHomePage:http://www.solidangle.com Language:english SystemRequirements:PC SupportedOperatingSystems:Windows7andlater SoftwarePrerequisites:AutodeskMaya2017-2019