Solid Angle 3ds Max To Arnold 3.0.65 for 3ds Max-阿諾德渲染器插件 SolidAngle3dsMaxToArnold簡稱MAXtoA,基於3dmax設計的一款阿諾德插件,採用先進的蒙特卡洛光線追蹤技術,交互式渲染您的3dmax模型,即可以作為單獨的渲染器使用也可導入到3dmax中。 SolidAngle3dsMaxToArnold(阿諾德渲染器插件)  軟件功能: 1、集成3dsMax形狀,相機,燈光和著色器 2、支持基於圖像的照明,包括最先進的物理天空 3、3dsMaxActiveShade交互式渲染,允許參數更改快速預覽,而不會中斷您的工作。 4、支持AOV和深EXR文件. 5、使用過程,佔位符節點Proceduralplaceholdernodes在渲染時間延遲創建幾何。 6、支持紋理網格燈光TexturableMeshlights. 7、支持第三方阿諾德著色器 8、MAXtoA雲渲染靜態和動畫。用戶可以加入可選的Autodesk“渲染試點”程序,現在支持MAXtoA。 ArnoldisanadvancedMonteCarloraytracingrendererbuiltforthedemandsoffeature-lengthanimationandvisualeffects.Originallyco-developedwithSonyPicturesImageworksandnowtheirmainrenderer,Arnoldisusedatover300studiosworldwideincludingILM,Framestore,MPC,TheMillandDigicPictures.ArnoldwastherimaryrendererondozensoffilmsfromMonsterHouseandCloudywithaChanceofMeatballstoPacificRimandGravity. Features: Integrationwith3dsMaxshapes,cameras,lightsandshaders. ImageBasedLightingsupport,includingastateoftheartphysicalsky. 3dsMaxActiveShadeinteractiverenderingallowsparameterchangestoberapidlypreviewedwithoutinterruptingyourwork. SupportforAOVs&DeepEXRfiles. DeferthecreationofgeometryatrendertimewiththeProceduralplaceholdernodes. TexturableMeshlights. 3rdPartyArnoldshadersupport. MAXtoACloudRenderingforstillsandanimations.UserscanjointheoptionalAutodesk‘RenderPilot’program,whichnowsupportsMAXtoA.