SolidAngle Cinema 4D to Arnold v2.6.0 R18 – R20 Win/Mac C4D阿諾德渲染器 SolidAngleCinema4DToArnold2.5.0(C4DtoA)阿諾德是一款高級的蒙特卡洛光線追蹤渲染器,專為長篇動畫和視覺效果的要求而編寫。更新支持Cinema4DR20,C4DtoA使用Arnold5.3.0.0core核心。可作為一個獨立的渲染器運行在Linux,Windows和MacOSX,或者作為Cinema4d,Maya,Softimage,Houdini和Katana插件。最初與索尼影業聯合Imageworks開發,現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室,包括ILM,Framestore,MPC,TheMill和DigicPictures。阿諾德是主要的渲染器在多的電影。 PostCover SolidAngleCinema4DtoArnoldv2.6.0R18–R20 Info: ArnoldforCinema4D(orC4DtoA)providesabridgetotheArnoldrendererfromwithinthestandardCinema4Dinterface. C4DtoAisnowshippingwiththelatestArnold5.0core. Features SeamlessintegrationwithC4D:objects(instances,cloners,deformers,generators),MoGraphgeometry,hairandsplines. SupportforbothnativeparticlesandThinkingParticles. Thefastestinteractiverendering(IPR)ofallArnoldplugins,allowsparameterchangestoberapidlypreviewedwithoutinterruptingyourwork. ArnoldShadingNetworkEditor,anode-basedmaterialeditor. Acomprehensivelistofshadersandutilities,includingvertexmapsandper-facematerials. VolumerenderingwithOpenVDB. Deferred,rendertimegenerationofgeometrywiththeArnoldproceduralnode. Nativelinearworkflow. TeamRender,includingsingle-framedistributedrendering. SupportforthirdpartypluginslikeX-ParticlesandTurbulenceFD.