Solid Angle 3ds Max To Arnold 4.0.0.73 for 3ds Max 一款高級的蒙特卡洛光線追蹤渲染器 一款高級的蒙特卡洛光線追蹤渲染器,專為長篇動畫和視覺效果的要求而編寫。新版SolidAngle3dsMaxToArnoldv2.0.930支持3dsMax2020.阿諾德最初與索尼影業聯合Imageworks開發,現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室,包括ILM,Framestore,MPC,TheMill和DigicPictures。阿諾德是主要的渲染器在多的電影,如MonsterHouse和CloudywithaChanceofMeatballstoPacificRimandGravity。 ArnoldisanadvancedMonteCarloraytracingrendererbuiltforthedemandsoffeature-lengthanimationandvisualeffects.Originallyco-developedwithSonyPicturesImageworksandnowtheirmainrenderer,Arnoldisusedatover300studiosworldwideincludingILM,Framestore,MPC,TheMillandDigicPictures.ArnoldwastherimaryrendererondozensoffilmsfromMonsterHouseandCloudywithaChanceofMeatballstoPacificRimandGravity. Features: Integrationwith3dsMaxshapes,cameras,lightsandshaders. ImageBasedLightingsupport,includingastateoftheartphysicalsky. 3dsMaxActiveShadeinteractiverenderingallowsparameterchangestoberapidlypreviewedwithoutinterruptingyourwork. SupportforAOVs&DeepEXRfiles. DeferthecreationofgeometryatrendertimewiththeProceduralplaceholdernodes. TexturableMeshlights. 3rdPartyArnoldshadersupport. MAXtoACloudRenderingforstillsandanimations.UserscanjointheoptionalAutodesk‘RenderPilot’program,whichnowsupportsMAXtoA. Homepage https://www.solidangle.com