Digital Tutors Character Rigging for Production in Maya 2011 英文版DVD版 在本教學中我們將讓大家對MAYA有個深入的了解,並理解它的工作方式,通過本教學,你將有機會與DigitalTutors的多位MAYA專家共同工作,他們將在教學中展示給你MAYA各個部分的使用方法. 本教學超過11小時,包含86章,將從介紹MAYA的一些基本技巧與基本術語開始,接著就會直接進入建模階段,在完成了建模階段以後,你還會學習到貼圖,動畫制作,動力學,燈光渲染等方面的知識.我們的目標不是只讓你去接觸一些枯燥的技術信息,而是幫助你養成良好的制作習慣,這樣你就能在將來使用MAYA創造美好的未來. Inthisseriesoflessons,wewillhelpyougetastrongunderstandingofMayaandhowitworks.You'llgetthechancetoworkwithmanyoftheotherMayainstructorshereatDigital-TutorswhowillshowyouhowtousesomeofthemajorcomponentsofMaya. Inthiscourse,we'llstartbygivingyouthefoundationalskillsandvocabularyyou'llneedinordertomovearoundwithinMaya,andthenwe'lljumprightintotheModelingsectionofthecourse.AftercompletingtheModelingsection,you'llgetthechancetryyourhandatTexturing,Rigging,Animation,Dynamics,andfinally,LightingandRenderingyourownanimation.Ourgoalisnottoweighyoudownwithtechnicalinformation,butrathertohelpyouformreallygoodhabitssoyoucanhaveasuccessfulfutureusingMaya. 1.IntroductionandProjectOverview 3.OverviewoftheUserInterface 5.SavingFilesandFileTypes 7.GettingusedtoQWERTY 9.UsingtheAttributeEditor 11.WorkingwiththeHotbox 13.WritingYourFirstMELScript 15.ModelingProjectOverview 17.BuildingtherearoftheenginefromNURBS 19.Extrudingaventfromthetopoftheengine 21.Modelingtherearconeandthrustring 23.Buildingventsonthesidesoftheengine 25.Creatingthebasicshapeofthecab 27.Buildingthewindshieldandexteriorpanels 29.Buildingthecableconnectorsandhoodornaments 31.TexturingProjectOverview 33.Applyingandmanipulatingmaterials 35.Addingmultiplematerialstoobjects 37.UsingUVstopreparepolygonsfortexturing 39.Workingwithexternaltexturemaps 41.Combiningrampswithotherproceduralnodes 43.Usingthe3DPaintTooltopainttextures 45.Creatingcontrolcurvesforourobjects 47.Organizingthesceneandusingselectionhandles 49.UsingtheConnectionEditortodrivevalues 51.Addingaspeedsettingfortheexpression 53.Drawingyourfirstjointchain 55.Makingthesceneanimatorfriendly 57.RemovingchannelsfromtheChannelBox 59.ManagingkeyframeswiththeGraphEditor 61.Animatingobjectsusingpathanimation 63.Modifyingkeyframesusingthetimeslider 65.DynamicsProjectOverview 67.AddingFiretotheEngine 69.CreatingaParticleSimulation 71.ModifyingtheShapeoftheParticles 73.OverviewofvariouslighttypesinMaya 75.Renderingwithdepthmapshadows 77.UsingImagePlanestocreatearenderableenvironment 79.UsingtheAttributeSpreadSheettoadjustmultipleobjects 81.UsingLightLinkingtocontrolanobject'sillumination 83.Usingthe2DPan/ZoomfeatureinMaya 85.AddingdisplacementmapstoMayageometry 2.CreatingYourFirstObject 4.CreatingaProjectinMaya 6.ViewingGeometry 8.ChannelBoxandLayerEditor 10.GroupingandParenting 12.SelectionMasks 14.WorkingwithShelves 16.Modelingthebasicshapeoftheengineshell 18.Extractingarimfromthefrontoftheengine 20.Addingslatstothemainventoftheengine 22.Addingradialstrutsaroundtheengine 24.Addingapowercouplingandsiderail 26.Modelingthecabinterior 28.Addingrailsovertheracercab 30.ModelingcablesfromNURBScurves 32.Hypershadeoverview 34.Modulatingcolorusingramps 36.Usingtransparencywithourmaterials 38.Workingwithproceduraltextures 40.Usingbumpmapstosimulatedepth 42.Addingacarpaintmaterial 44.IntroductiontotheRigging&AnimationProcess 46.Usingdisplaylayerstoorganizeourrig 48.Creatingcustomattributes 50.Writingyourfirstexpression 52.UsingSetDrivenKeytosimplifytheriggingprocess 54.Bindingthegeometryontojoints 56.Addingrandommovementthroughexpressions 58.LearntosetkeyframesandusethetimesliderandGraphEditor 60.Creatingacyclinganimation 62.UsingtheAutoKeyfeature 64.CreatingPlayblaststopreviewtheanimation 66.UsingtheFireEffect 68.UsingtheLightningEffect 70.GettingSmokeBehavior 72.IntroductiontotheLightingandRenderingSection 74.ExploringcommonattributesofMayalights 76.Renderingwithraytracedshadows 78.MatchingMayalightsourcestoaphotographicenvironment 80.IsolatingshadowswiththeUseBackgroundshader 82.MatchingtheMayacameratoaphotographicenvironment 84.AdjustingtherenderedsmoothnessofNURBSobjects 86.BatchRenderingyouranimatedsequencefromMaya