Maya產品角色綁定教程 Digital Tutors Character Rigging for Production in Maya 2011 68 lessons 英文版 零售版 DVD 由DigitalTutors公司2010年6月最新出品的DigitalTutorsCharacterRiggingforProductioninMaya2011教程,Maya2011產品角色綁定教程,極專業的角色動畫設計與角色骨骼動畫綁定裝配教程.教程時長久9小時之多。 教程所使用的軟件:Maya2011 Inthiscourse,wewillcovertoolsandtechniquesforsettingupcharacterrigsinMaya.在這個教程中,我們將全面介紹Maya2011角色綁定設置技術和相關的工具 Runtime:9hrs.37min. Software:Maya2011 ReleaseDate:06/01/2010 Inthiscourse,wewillcovertoolsandtechniquesforsettingupcharacterrigsinMaya. Stepbystep,we'llconstructacontrolrigthatisrobustandanimator-friendly.We'lllearneverythingfromproperjointplacementandtechniquesforcorrectingajoint'sorientationtolearningfunwayswecanpreservevolumeasourmeshdeformsandhowtomakeourcontrolsefficientandeasytocomprehend.We'llalsolearnhowtobuildsomefunMELtoolsthatwillhelpspeedupourworkflow,bringingthattimebackintoconstructingourcontrolrigswiththebestmethods. LessonOutline(68lessons) 1.IntroductionandProjectOverview 2.PreppingOurScene 3.CreatingaRenamingTool 4.BuildingtheLeftLegJoint 5.ATechniqueforRe-orientingJoints/FinishingtheLegJoints 6.Setting-upFootRollJoints 7.CreatingaToolthatGeneratesaBoxCurve 8.ScriptingaJointCurve 9.ConstructingFootControls 10.SettinguptheFootControls/RiggingtheToeBend 11.RiggingaFootBank 12.FinishingtheFootBankRig 13.AddingKneeControls 14.EstablishingKneeAssociationCurves 15.WritingaScripttoGenerateJointsoneachSelectedVertex 16.BuildingthenSpineJoints 17.AddinginaSplineIK/InitialConnectionsofthenSpine 18.CreatingUpperbodyControlCurves 19.StartingtoAddTwistingtoournSpine 20.SettinguptheInitialTwistinginthenSpine 21.CompletingtheSetupofthenSpineLocators 22.ChoosingaStableRotateOrderforControlObjects 23.FinishingthenSpine 24.BuildingtheShoulderandArmChains 25.BuildingFingerJoints 26.RiggingShoulderControls 27.EstablishingIKArmControls 30.DynamicallyParentingtheArmControls 29.EstablishingElbowAssociationCurves 30.DynamicallyParentingtheArmControls 31.SettingupIK/FKSwitchControls 32.BuildingFKControlsoftheArms 33.FinishingtheFKArmControls 34.DynamicallyOrientingtheFKArmControls 35.CreatingaToolthatParentsShapeNodes 36.StartingonFingerControls 37.FinishingtheFingerControls 38.BuildingArm/ForearmTwistJoints 39.EstablishingArm/ForearmTwistControls 40.WrappingupourForearmTwistRig 41.RiggingtheLeftArmwithanAutoClavicleFeature 42.SettingupanAutoClavicleontheRightArm 43.BuildingtheNeckandHeadBones 44.EstablishingaHeadControl 45.DynamicallyParentingtheHeadControl 46.CreatingFacialJoints 47.RenamingandtheFacialJoints 48.BuildingFacialControls 49.AddingParentControlstoourFacialRig 50.WrappinguptheFacialControls 51.BlinkingtheEyes 52.ConstructingEyeControls 53.DynamicallyParentingtheEyeControls 54.StartingtoRigtheEyes 55.FinishingtheLeftEye 56.FinishingtheRightEye 57.CleaninguptheScene/AddingaGlobalControlCurve 58.AddingaCharacterSet 59.BindingtheCharacter/TheMagicofDualQuaternionSkinning 60.BindingtheEyebrows/BlockinginWeightswithDualQuaternionSkinning 61.RefiningtheDeformationsoftheHead 62.FinishingtheWeightsontheLeftLeg 63.WrappinguptheWeightsontheLeftHand 64.AddingandEditingInfluenceObjects 65.FinalizingtheLeftArm'sWeights 66.PaintingWeightsontheNeck 67.Double-checkingDeformations 68.MirroringSkinWeights/FinishingtheCharacterRig