實時動畫軟件 Autodesk MotionBuilder V2012 WIN32 英文版 CD AutodeskMotionBuilder?是用於遊戲、電影、廣播和多媒體製作的最重要的三維角色動畫製作套裝軟件。這個屢獲殊榮的軟件結合了獨特的實時體系結構、動畫分層和故事時間線非線性編輯環境以及簡化角色動畫流水線的直觀工作流程和工具。AutodeskMotionBuilder十分重視工作流程效率,可使傳統動畫師和技術指導承接最苛刻的高容量動畫項目。該軟件可在Windows?和Mac?操作系統下運行,完美地支持平台不受限制的FBX三維製作與交換格式,使MotionBuilder能夠與製作流水線中任何支持FBX的軟件集成。   功能要點   實時動畫工具 利用專為實現速度和效率最大化而設計的工具,你可以即時回放角色動畫,從而減少了預覽或渲染作品的需要。MotionBuilder的實時功能使之成為個人藝術家的首選角色動畫軟件或大型製作流水線的動畫骨幹工具。   創新的HumanIK角色技術 憑藉其強大的全身FK/IK套索工具,AutodeskMotionBuilder提供了無與倫比的自動化角色設置功能。你可以快速設置強大的套索工具,而無論角色的尺寸或比例如何,並能輕鬆定制外觀和感覺,而無需編寫腳本或設置約束。您也可以用實時運動重定位功能重現各個角色的動畫動作。   統一非線性編輯環境 故事時間線是唯一把多種內容組合到一個簡化編輯器中的非線性環境–自始至終都是基於AutodeskMotionBuilder實時體系結構開發的。 預可視化和佈局故事時間線讓你能夠輕鬆地對包含動畫、鏡頭、數字視頻和音頻的軌道進行混合、編輯和排序。故事時間線還能讓你設定鏡頭拍攝,動態地重新為拍攝排序和定時,就像傳統的非線性視頻編輯一樣。   FBX AutodeskMotionBuilder完美地支持平台不受限制的FBX?高端三維製作與交換格式。它能讓你從各種各樣的資源快速輕鬆地獲取和交換三維資源與媒體。FBX得到了業界領先的軟硬件廠商的廣泛支持。   用戶界面和工具 AutodeskMotionBuilder使用戶能夠使用佈局管理器、鍵盤快捷方式選擇器以及許多上下文內菜單/選項靈活地定制軟件的界面,從而簡化動畫製作流程。   高級生產力工具 AutodeskMotionBuilder提供了強大、省時的生產力工具,例如保存/載入角色動畫功能、文件批處理工具,並支持多重動畫取樣。這些現成的功能使藝術家不必執行費時的重複性任務,從而提高了角色動畫流水線的總體效率。   SDK和Python腳本支持 你可以自動執行重複、費時的任務和擴展功能,而無需離開AutodeskMotionBuilder環境。OpenReality?SDK可用來開發能夠直接插入AutodeskMotionBuilder並擴展其功能的自定義工具和功能。內部開發人員可以根據各個項目需要開發適應不同工作流程和要求的功能,包括自定義文件類型。對簡單常用的Python腳本語言的支持可使製作機構更好地將Alias??MotionBuilderPro集成到自己的製作流水線中。   集成和資源管理 AutodeskMotionBuilder支持NXNAlienBrain?和Microsoft?VisualSourceSafe?軟件以及多種數據文件類型。它能讓你集成這些資源管理系統以及自定義系統,從而進一步提高AutodeskMotionBuilder的工作效率。   現場設備支持 你可以引入現場設備捕捉的數據,並應用到完整的角色中,完全實時操作。現場設備支持允許不限數量的內建或第三方設備同時在場景中在線和使用。你也可以編寫自己的自定義設備驅動程序,以適應任何數量的專門設備或輸入裝置。 AutodeskMotionBuilder2012為虛擬電影製作、表演動畫、立體產品提供了全新的工具,以及增強了與AutodeskEntertainmentCreationSuites2012中其他產品之間的互操作性。 MotionBuilder2012新功能包括: 立體支持:借助在視窗中的全新立體顯示和攝像機綁定,可以在MotionBuilder中創作和查看立體內容。通過FBX資產交換技術,攝像機數據可以在Maya2012、Flame2012、Smoke2012之間進行交換。 逐步互操作性:借助在MotionBuilder2012、Maya2012或3dsMax2012之間的全新逐步互操性,可全面利用多個AutodeskEntertainmentCreationSuite產品,享受更加無縫的工作流程。 增強的用戶界面:增強的深??色用戶界面為MotionBuilder帶來了現代感,消耗了少量的real-estate,並提供了與AutodeskEntertainmentCreationSuites其他產品之間更加的一致性。 改善的F-Curve編輯器:享受AutodeskEntertainmentCreationSuites2012每個產品中F-Curve編輯器的一些最好功能,並融合到一個工具集中,提供了更加一致的功能,因此你可以在產品間進行輕鬆切換。 HumanIKUnification:借助增強的界面、統一的解算器和麵向HumanIK技術的更加一致工作流程,在MotionBuilder2012和Maya2012之間的角色工作將更加輕鬆。 LiveVideoIn:來自於運動捕捉的流參照視頻可直??接放進到MotionBuilder中,且同步記錄運動捕捉數據。 AudioPerTake:更加輕鬆處理具有伴音的多個動畫變化,並具有獨立處理音頻文件的能力   系統需求   軟件 操作系統:Microsoft?Windows?XPProfessional或Apple?MacOS?X10.3或更高版本 瀏覽器:MicrosoftInternetExplorer、Netscape?、AppleSafari?或Mozilla的FireFox?   硬件 Intel?Pentium?4或更高版本、AMDAthlon?處理器、Macintosh?G4或G5   256MB內存 CD-ROM??驅動器(其它ClipArt需要DVD-ROM??驅動器) 最少帶有32MB內存的OpenGL?顯卡   600MB硬盤空間 Real-Time3DCharacterAnimationSoftware!Increaseyouranimationoutputperartistandcreatehigherqualityanimation.Autodesk?MotionBuilder?real-time3Dcharacteranimationsoftwarecanmakefilmandgameanimationpipelinesmoreefficient.Youcancreate,edit,andplaybackcomplexcharacteranimationinahighlyresponsive,interactiveenvironment.MotionBuilderisidealforhigh-volumeanimation,virtualcinematography,previsualization,andperformanceanimation.Newstereoscopictoolsetsenableyoutocapitalizeoncurrententertainmenttrends. Real-timeengine—Areal-time3Denginemakesitoneoftheindustry'sfastestanimationtools. Productivitygearedworkflows—Workflowfeaturesenableyoutotakeondemanding,high-volumeprojects: Full-bodyinversekinematicscharactertechnologywithanimationretargeting Unifiednondestructive,nonlineareditingenvironment Livedevicesupport Motioncaptureeditinganddatacleanup—Aworld-classtoolsetenablesmanipulationofmotioncapturedata. Seamlessinteroperability—Withitssoftwaredevelopmentkit,supportforAutodesk?FBX?technology,andPython?scriptingcapabilities,MotionBuilderinteroperateswithotherproductsintheAutodesk?EntertainmentCreationSuites—Autodesk?Maya?,Autodesk?3dsMax?,andAutodesk?Softimage?software—andwithAutodesk?HumanIK?middleware. What'sNewinAutodeskMotionBuilder2012! UpdatedInterface MotionBuilder'sinterfacehasnowbeenenhancedwithanewcolorschemeandfunctionality.Theseenhancementsinclude: DarkLook:TobeconsistentwithotherAutodeskapplications,MotionBuilderhasadoptedaDarkLookUI. DragandDropinteractivity:YoucannowdockandundockUIelementsarounddifferentpartsoftheUIbydragginganddroppingtheirdottededges. Interoperability YoucannowsendnewscenedataorupdatestocurrentlyopenscenesfromMotionBuilder toMayaor3dsMax.YoucanaccessthesenewoptionsfromtheFilemenu. FCurveswindowimprovements AnewFCurveswindowhasbeenaddedtoMotionBuildertobemoreconsistentwithotherAutodeskapplications.FCurveswindowimprovements includeMulti-pointediting.Multi-pointeditingwaspossibleinpreviousreleasesofMotionBuilder.Now,thisfunctionalityhasbeenvisuallyenhancedtobemoreconsistentwithotherAutodeskapplications. Isolateselectedcurves QuicklynarrowyourfocusintheFCurveswindowbyshowingonlythecurvesyouwanttoworkwith.ThenewIsolateCurveoptionletsyoueasilyviewcurvesforselectedchannelsonly. Autotangenttype ThisnewtangenttypereplacestheBezier-AutoandBezierClampoptions.AsyoumovekeyframesintheFCurveswindow,Autotangentscanautomaticallyself-adjusttoensuresmoothtransitions,withoutovershootingmaximumandminimumvalues??.Autotangentscansaveanimatorsvaluabletimewhenroughingoutanimation,astangentsarenaturallyadjustedtoavoidcreatingspikes.TheAutotangenttypeiscommontoseveralotherAutodeskapplications,andisthedefaulttangenttypefornewkeys. Simplifiedtoolbaroption TheFCurvescontextualmenunowincludesaClassicModeoptionwhichtogglestheFCurveswindowbetweentheclassic,fulltoolbar,andamoresimplifiedtoolbarthatdisplaysasmallersetofoptions.SwitchingoffClassicModegivesanimatorswhoprimarilyuseMotionBuilderaspartofasuiteamorestreamlineddisplayofcurveeditingtools. PhysxPointCacherecording PhysxpointcacherecordingisonlyforSoftbodiesandClothanddoesnotsupportFluids. HybridMoCapDevice Theplottingrequirementafterrecordinghasbeenremovedanduserscannowrecordboth opticalandbonedatasimultaneously. NURBSCurvessupport MotionBuildernowsupportsNURBSCurvesfromMaya. UpdatestoLayouts MotionBuildernowhasthreebasiclayouttypes:Editing,Scripting,andPreview. Layouts SupportedScreenResolutions Eachbasiclayoutnowsupportssixscreenresolutions: 1024x768 1440x900 1280x1024 1440x960 1600x1200 1920x1200 VisibilityandVisibilityInheritance Thevisibilityofaparentnodecannowbeinheritedbyallchildren.AnewVisibilityInheritance propertyhasbeenaddedtoallowuserstoadjustthisdefault. Helppreferences NewHelpLocationoptionshavebeenaddedtotheMotionBuilderPreferencestoaccommodatethenewwaythattheMotionBuilderhelpispublished. ProfilingCenter ThenewProfilingCenterwindowincludestoolsthatallowyoutomonitorsceneperformanceanddeterminewhereperformancecostishighest.AccessthewindowfromtheWindowmenu. ImageSequence Now,youcanimportthefirstframeofanimagesequenceandhaveallframesofthesequencedisplayandplayback.TheImageSequenceoptionislocatedontheVideosettingspane. LiveVideoInput YoucannowrecordlivevideodirectlyinsideMotionBuilderusingawebcam.TouseawebcamwithMotionBuilder,itmustbeconfiguredonyoursystem. NewCharactersetuptools ThenewCharacterControlswindowandCharacterizationToolimproveyourcharacterworkflow.ThesetoolsaredesignedtobuildontheexistingHIKretargetingworkflows,andaddnewfeatureslikekeyinggroupsandrigsynchronization.CharacterControlswindowThenewCharacterControlswindowgivesyouavisualinterfaceforinteractingwiththeFKandIKeffectorsonyourControlrigs.TheCharacterControlsletyouactivatedifferentmanipulationandkeyingmodesdependingonwhetheryouwanttoworkontheentirebody,specificbodyparts,oronlythecurrentselection.TheFigurerepresentationgivesyouconstantvisualfeedbackonwhichpartsofthecharacterareactiveforkeying,reachandpullvalues??.OthercontrolsletyouquicklypinandunpinControlrigeffectors,createauxiliaryeffectorsandpivots,andadjustthereachandpullpropertiesbetweenaControlriganditsretargetingsource. CharacterizationTool ThenewCharacterizationtoolprovidescharacteranimatorswithanimproved,morevisualtoolformappinganddefiningthestructureofcharacters.DesignedtobeconsistentwithotherAutodeskapplications,theCharacterizationToolhelpstoenhanceyourcharacteranimationpipeline,withimprovederrorreportingandanintuitive,visualinterface. NewActorControlswindow Withitsimprovedvisualinterface,thenewActorControlswindowechoesthelookandfeelofthenewCharacterControlswindow. NewCharactersolver Now,thedefaultcharactersolverinM??otionBuilderisHIK4.5. MayaInteroperability YoucannowuseSendtocommandstotransfercharacterdatabetweenMotionBuilderandMaya.ThismeansyounolongerneedtoexportyourcharactersfromMayatoFBXtoimportthemintoMotionBuilder.ToseetheSendtoMayacommandsintheMotionBuilderFilemenu,youmusthaveMayainstalledonyourcomputer.MayainteroperabilityisafeatureoftheAutodeskEntertainmentCreationSuites. DynamicBaking Now,dynamicbakingautomaticallydetectswhatconstraintsneedtobebakedbeforesendingobjectstoremoteapplicationsusingthenewone-clickoptions. Stereocamera MotionBuildernowhasastereoscopiccamerathatisbasedontheMaya/Flamedefaultstereocamerarig. FrustumCulling FrustumCullingpreventstherenderingofanythingoutsidetheconfinesoftheViewerwindow.ThisoptioncantoggledonandoffthroughthenewProfilingCenterwindow. MotionBuilderHelponAutodesk.com StartingthisreleasetheMotionBuilderHelpisbeingpublishedtotheAutodesk.comwebsiteasabrowser-basedhelpsystem.Bydefault,MotionBuilder2012willnotincludedocumentationandlearningmaterialswiththesoftwareinstallation.Instead,MotionBuildercallsthehelpandotherresourcesfromaweblocationtoprovideyouwiththelatestdocumentationavailable.Thisshifttopublishingdirectlytothewebmeanswecanprovideregularupdates andadditionstocontentinanongoingmanner.ThischangealsosignificantlyreducesthefootprintoflocallyinstalleddatatoyourmachineandmakestheinstallanduninstallofMotionBuilderquicker.Adownloadversionofthe2012MotionBuilderHelpwillbeavailableforthosewhopreferalocalcopyfromautodesk.com.