一款物理引擎碰撞效果編輯器,這款軟件可以在幾秒鐘內創建碰撞形狀,沒有指定任何額外的選項PhysicsEditor已經創造了很好的結果,但是你也有足夠的選擇來調整你的需求。只需點擊一下鼠標,即可使用自動繪圖器創建完美的碰撞形狀。調整跟蹤的準確性,以減少頂點的數量,使您的遊戲製作更快。
PhysicsEditor: Physics shape editor for Phaser, Cocos2d-x, CoronaSDK, LibGDX and more. Your physics shapes in 17 seconds. Works with Any Game Engine: PhysicsEditor supports many game engines out of the box, Cocos2d, Cocos2d-x, Corona SDK, AndEngine, Starling, Flash, or Your own engine.
Create collisions from source PNG, JPG, and BMP pictures
The program is easy to use, as one only needs to add source pictures – sprites, employ the built-in shape tracer, configure various physical parameters, choose the engine, and then export the project. As for the source files, the application can load any files in PNG, JPG, and BMP formats.
Numerous engines are supported, including Cocos2D, Corona SDK, Flash, Starling or AndEngine and a notable feature is the ability to customize results by employing an user-defined Physics engine. It should be noted that collision outcomes can vary considerably between supported engines, as each item supports different input parameters.
Customize physical parameters for accurate results
Regardless of the chosen engine, customizing collisions is performed by adjusting various physical parameters, such as mass, density, and elasticity. Users are well-recommended to process their data with multiple engines, as this can generate significantly improved results.
Once all preferences have been configured, one is free to export projects to various formats. Choices are contingent on the selected engine, but standard XMLs can also be created.
On the whole, a good educational tool for revealing outcomes of basic object collisions
All things considered, PhysicsEditor is a simple tool for anyone interested in the practical side of Physics. It can generate basic object collisions using multiple engines and the setup makes it an asset for teachers and other personnel tasked to present pupils simple and informative experiments.
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