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商品名稱: 實時動畫軟件 Autodesk MotionBuilder V2012 WIN32 英文版 CD
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實時動畫軟件 Autodesk MotionBuilder V2012 WIN32 英文版 CD

Autodesk MotionBuilder?是用於遊戲、電影、廣播和多媒體製作的最重要的三維角色動畫製作套裝軟件。這個屢獲殊榮的軟件結合了獨特的實時體系結構、動畫分層和故事時間線非線性編輯環境以及簡化角色動畫流水線的直觀工作流程和工具。 Autodesk MotionBuilder 十分重視工作流程效率,可使傳統動畫師和技術指導承接最苛刻的高容量動畫項目。該軟件可在Windows? 和Mac?操作系統下運行,完美地支持平台不受限制的FBX 三維製作與交換格式,使MotionBuilder 能夠與製作流水線中任何支持FBX 的軟件集成。
  功能要點
  實時動畫工具
利用專為實現速度和效率最大化而設計的工具,你可以即時回放角色動畫,從而減少了預覽或渲染作品的需要。 MotionBuilder的實時功能使之成為個人藝術家的首選角色動畫軟件或大型製作流水線的動畫骨幹工具。
  創新的 HumanIK 角色技術
憑藉其強大的全身FK/IK 套索工具,Autodesk MotionBuilder 提供了無與倫比的自動化角色設置功能。你可以快速設置強大的套索工具,而無論角色的尺寸或比例如何,並能輕鬆定制外觀和感覺,而無需編寫腳本或設置約束。您也可以用實時運動重定位功能重現各個角色的動畫動作。
  統一非線性編輯環境
故事時間線是唯一把多種內容組合到一個簡化編輯器中的非線性環境– 自始至終都是基於Autodesk MotionBuilder 實時體系結構開發的。
預可視化和佈局故事時間線讓你能夠輕鬆地對包含動畫、鏡頭、數字視頻和音頻的軌道進行混合、編輯和排序。故事時間線還能讓你設定鏡頭拍攝,動態地重新為拍攝排序和定時,就像傳統的非線性視頻編輯一樣。
  FBX
Autodesk MotionBuilder 完美地支持平台不受限制的FBX?高端三維製作與交換格式。它能讓你從各種各樣的資源快速輕鬆地獲取和交換三維資源與媒體。 FBX 得到了業界領先的軟硬件廠商的廣泛支持。
  用戶界面和工具
Autodesk MotionBuilder 使用戶能夠使用佈局管理器、鍵盤快捷方式選擇器以及許多上下文內菜單/選項靈活地定制軟件的界面,從而簡化動畫製作流程。
  高級生產力工具
Autodesk MotionBuilder 提供了強大、省時的生產力工具,例如保存/載入角色動畫功能、文件批處理工具,並支持多重動畫取樣。這些現成的功能使藝術家不必執行費時的重複性任務,從而提高了角色動畫流水線的總體效率。
  SDK 和 Python 腳本支持
你可以自動執行重複、費時的任務和擴展功能,而無需離開Autodesk MotionBuilder 環境。 Open Reality?SDK 可用來開發能夠直接插入Autodesk MotionBuilder 並擴展其功能的自定義工具和功能。內部開發人員可以根據各個項目需要開發適應不同工作流程和要求的功能,包括自定義文件類型。對簡單常用的Python 腳本語言的支持可使製作機構更好地將Alias?? MotionBuilder Pro 集成到自己的製作流水線中。
  集成和資源管理
Autodesk MotionBuilder 支持NXN AlienBrain? 和Microsoft? Visual SourceSafe? 軟件以及多種數據文件類型。它能讓你集成這些資源管理系統以及自定義系統,從而進一步提高Autodesk MotionBuilder 的工作效率。
  現場設備支持
你可以引入現場設備捕捉的數據,並應用到完整的角色中,完全實時操作。現場設備支持允許不限數量的內建或第三方設備同時在場景中在線和使用。你也可以編寫自己的自定義設備驅動程序,以適應任何數量的專門設備或輸入裝置。

Autodesk MotionBuilder 2012為虛擬電影製作、表演動畫、立體產品提供了全新的工具,以及增強了與Autodesk Entertainment Creation Suites 2012中其他產品之間的互操作性。


MotionBuilder 2012新功能包括:


立體支持:借助在視窗中的全新立體顯示和攝像機綁定,可以在MotionBuilder中創作和查看立體內容。通過FBX資產交換技術,攝像機數據可以在Maya 2012、Flame 2012、Smoke 2012之間進行交換。

逐步互操作性:借助在MotionBuilder 2012、Maya 2012或3ds Max 2012之間的全新逐步互操性,可全面利用多個Autodesk Entertainment Creation Suite產品,享受更加無縫的工作流程。


增強的用戶界面:增強的深??色用戶界面為MotionBuilder帶來了現代感,消耗了少量的real-estate,並提供了與Autodesk Entertainment Creation Suites其他產品之間更加的一致性。

改善的F-Curve編輯器:享受Autodesk Entertainment Creation Suites 2012每個產品中F-Curve編輯器的一些最好功能,並融合到一個工具集中,提供了更加一致的功能,因此你可以在產品間進行輕鬆切換。


HumanIK Unification:借助增強的界面、統一的解算器和麵向HumanIK技術的更加一致工作流程,在MotionBuilder 2012和Maya 2012之間的角色工作將更加輕鬆。

Live Video In:來自於運動捕捉的流參照視頻可直??接放進到MotionBuilder中,且同步記錄運動捕捉數據。


Audio Per Take:更加輕鬆處理具有伴音的多個動畫變化,並具有獨立處理音頻文件的能力




  系統需求
  軟件
操作系統:Microsoft?Windows? XP Professional 或Apple?Mac OS?X 10.3 或更高版本
瀏覽器:Microsoft Internet Explorer、Netscape?、Apple Safari? 或Mozilla 的FireFox?
  硬件
Intel? Pentium?4 或更高版本、AMD Athlon?處理器、Macintosh? G4 或G5
  256 MB 內存
CD-ROM ??驅動器(其它Clip Art 需要DVD-ROM ??驅動器)
最少帶有32 MB 內存的OpenGL? 顯卡
  600 MB 硬盤空間


Real-Time 3D Character Animation Software! Increase your animation output per artist and create higher quality animation. Autodesk? MotionBuilder? real-time 3D character animation software can make film and game animation pipelines more efficient. You can create, edit, and play back complex character animation in a highly responsive, interactive environment. MotionBuilder is ideal for high-volume animation, virtual cinematography, previsualization, and performance animation. New stereoscopic toolsets enable you to capitalize on current entertainment trends.

Real-time engine—A real-time 3D engine makes it one of the industry's fastest animation tools.
Productivity geared workflows—Workflow features enable you to take on demanding, high-volume projects:
Full-body inverse kinematics character technology with animation retargeting
Unified nondestructive, nonlinear editing environment
Live device support
Motion capture editing and data cleanup—A world-class toolset enables manipulation of motion capture data.
Seamless interoperability—With its software development kit, support for Autodesk? FBX? technology, and Python? scripting capabilities, MotionBuilder interoperates with other products in the Autodesk? Entertainment Creation Suites—Autodesk? Maya?, Autodesk? 3ds Max?, and Autodesk? Softimage? software—and with Autodesk? HumanIK? middleware.

What's New in Autodesk MotionBuilder 2012!
Updated Interface

MotionBuilder's interface has now been enhanced with a new color scheme and functionality. These enhancements include:

Dark Look: To be consistent with other Autodesk applications, MotionBuilder has adopted a Dark Look UI.
Drag and Drop interactivity: You can now dock and undock UI elements around different parts of the UI by dragging and dropping their dotted edges.


Interoperability

You can now send new scene data or updates to currently open scenes from MotionBuilder
to Maya or 3ds Max. You can access these new options from the File menu.

FCurves window improvements

A new FCurves window has been added to MotionBuilder to be more consistent with other Autodesk applications. FCurves window improvements
include Multi-point editing. Multi-point editing was possible in previous releases of MotionBuilder. Now, this functionality has been visually enhanced to be more consistent with other Autodesk applications.

Isolate selected curves
Quickly narrow your focus in the FCurves window by showing only the curves you want to work with. The new Isolate Curve option lets you easily view curves for selected channels only.

Auto tangent type
This new tangent type replaces the Bezier-Auto and Bezier Clamp options. As you move keyframes in the FCurves window, Auto tangents can automatically self-adjust to ensure smooth transitions, without overshooting maximum and minimum values??. Auto tangents can save animators valuable time when roughing out animation, as tangents are naturally adjusted to avoid creating spikes. The Auto tangent type is common to several other Autodesk applications, and is the default tangent type for new keys.

Simplified toolbar option
The FCurves contextual menu now includes a Classic Mode option which toggles the FCurves window between the classic, full toolbar, and a more simplified toolbar that displays a smaller set of options. Switching off Classic Mode gives animators who primarily use MotionBuilder as part of a suite a more streamlined display of curve editing tools.


Physx Point Cache recording

Physx point cache recording is only for Softbodies and Cloth and does not support Fluids.

Hybrid MoCap Device

The plotting requirement after recording has been removed and users can now record both
optical and bone data simultaneously.

NURBS Curves support

MotionBuilder now supports NURBS Curves from Maya.

Updates to Layouts

MotionBuilder now has three basic layout types: Editing, Scripting, and Preview.
Layouts

Supported Screen Resolutions

Each basic layout now supports six screen resolutions:
1024 x 768
1440 x 900
1280 x 1024
1440 x 960
1600 x 1200
1920 x 1200

Visibility and Visibility Inheritance

The visibility of a parent node can now be inherited by all children. A new Visibility Inheritance
property has been added to allow users to adjust this default.

Help preferences

New Help Location options have been added to the MotionBuilder Preferences to accommodate the new way that the MotionBuilder help is published.

Profiling Center

The new Profiling Center window includes tools that allow you to monitor scene performance and determine where performance cost is highest. Access the window from the Window menu.

Image Sequence

Now, you can import the first frame of an image sequence and have all frames of the sequence display and play back. The Image Sequence option is located on the Video settings pane.

Live Video Input

You can now record live video directly inside MotionBuilder using a webcam. To use a webcam with MotionBuilder, it must be configured on your system.

New Character setup tools

The new Character Controls window and Characterization Tool improve your character workflow. These tools are designed to build on the existing HIK retargeting workflows, and add new features like keying groups and rig synchronization. Character Controls window The new Character Controls window gives you a visual interface for interacting with the FK and IK effectors on your Control rigs. The Character Controls let you activate different manipulation and keying modes depending on whether you want to work on the entire body, specific body parts, or only the current selection. The Figure representation gives you constant visual feedback on which parts of the character are active for keying, reach and pull values??. Other controls let you quickly pin and unpin Control rig effectors, create auxiliary effectors and pivots, and adjust the reach and pull properties between a Control rig and its retargeting source.

Characterization Tool

The new Characterization tool provides character animators with an improved, more visual tool for mapping and defining the structure of characters. Designed to be consistent with other Autodesk applications, the Characterization Tool helps to enhance your character animation pipeline, with improved error reporting and an intuitive , visual interface.


New Actor Controls window

With its improved visual interface, the new Actor Controls window echoes the look and feel of the new Character Controls window.


New Character solver

Now, the default character solver in M??otionBuilder is HIK 4.5.

Maya Interoperability

You can now use Send to commands to transfer character data between MotionBuilder and Maya. This means you no longer need to export your characters from Maya to FBX to import them into MotionBuilder. To see the Send to Maya commands in the MotionBuilder File menu, you must have Maya installed on your computer. Maya interoperability is a feature of the Autodesk Entertainment Creation Suites.

Dynamic Baking

Now, dynamic baking automatically detects what constraints need to be baked before sending objects to remote applications using the new one-click options.


Stereo camera

MotionBuilder now has a stereoscopic camera that is based on the Maya/Flame default stereo camera rig.

Frustum Culling

Frustum Culling prevents the rendering of anything outside the confines of the Viewer window. This option can toggled on and off through the new Profiling Center window.


MotionBuilder Help on Autodesk.com

Starting this release the MotionBuilder Help is being published to the Autodesk.com website as a browser-based help system. By default, MotionBuilder 2012 will not include documentation and learning materials with the software installation. Instead, MotionBuilder calls the help and other resources from a web location to provide you with the latest documentation available. This shift to publishing directly to the web means we can provide regular updates
and additions to content in an ongoing manner. This change also significantly reduces the footprint of locally installed data to your machine and makes the install and uninstall of MotionBuilder quicker. A download version of the 2012 MotionBuilder Help will be available for those who prefer a local copy from autodesk.com.

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